Android screenshot path3/26/2023 NativeGallery.GetVideoFromGallery( MediaPickCallback callback, string title = "", string mime = "video/*" ): prompts the user to select a video from Gallery/Photos. Setting multiple mime types is not possible (in that case, you should leave mime as "image/*"). For example, to request a JPEG image from the user, mime can be set as "image/jpeg". mime filters the available images on Android.title determines the title of the image picker dialog on Android.MediaPickCallback takes a string parameter which stores the path of the selected image, or null if nothing is selected This operation is asynchronous! After user selects an image or cancels the operation, the callback is called (on main thread).NativeGallery.GetImageFromGallery( MediaPickCallback callback, string title = "", string mime = "image/*" ): prompts the user to select an image from Gallery/Photos. This function works similar to its SaveImageToGallery equivalent. NativeGallery.SaveVideoToGallery( string existingMediaPath, string album, string filename, MediaSaveCallback callback = null ): use this function if the video is already saved on disk. NativeGallery.SaveVideoToGallery( byte mediaBytes, string album, string filename, MediaSaveCallback callback = null ): use this function if you have the raw bytes of the video. jpg", texture will be saved as JPEG otherwise, it will be saved as PNG. NativeGallery.SaveImageToGallery( Texture2D image, string album, string filename, MediaSaveCallback callback = null ): use this function to easily save a Texture2D to Gallery/Photos. Enter the file's path to existingMediaPath. ![]() NativeGallery.SaveImageToGallery( string existingMediaPath, string album, string filename, MediaSaveCallback callback = null ): use this function if the image is already saved on disk. If you are sure that your plugin is up-to-date, then enable Custom Proguard File option from Player Settings and add the following line to that file: -keep class .* in filename was recommended in order to ensure unique filenames in earlier versions, this is no longer necessary). Can't access the Gallery, it says ": " in Logcat.On iOS, these files are stored in an internal directory that we have no access to (I don't think there is even a way to fetch that internal path). How can I fetch the path of the saved image or the original path of the picked image on iOS?.(Unity 2017.4 or earlier) if your minimum Deployment Target (iOS Version) is at least 8.0, set the value of Deployment Target Is 8.0 Or Above to true at Project Settings/yasirkula/Native Gallery.(optional) change the values of Photo Library Usage Description and Photo Library Additions Usage Description at Project Settings/yasirkula/Native Gallery.There are two ways to set up the plugin on iOS: ![]() IMPORTANT: If you are targeting iOS 14 or later, you need to build your app with Xcode 12 or later to avoid any permission issues. NativeGallery no longer requires any manual setup on Android.
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